People often say this about vr, but I think the truth is that consumers of adult videos are not motivated enough and the production costs outweigh the benefits. The demo scenes here were each captured on about 20 cameras, each carefully synchronized and rigged to be out of each other's lines of sight. Add the expertise and time to train the models (still more like pets than cattle) and we're getting into movie ticket territory and away from tube site
So, what you're saying that there's a a business opportunity not only on the software service side, but the logistic/equipment side as well!
> and rigged to be out of each other's lines of sight
I think there's a misunderstanding of the industry here, if you think the viewing audience will be concerned about some poorly disguised cameras at the edges of the scene.
I'm confused why you would think so. Did you mix up your links? The paper you link to replaces the quick-and-dirty 3D-to-2D approximation used in Gaussian splatting with more physically accurate rendering using Monte Carlo path tracing. FreeTimeGS uses Gaussian splatting for 3D scenes with movement.
Both descend from (and cite) 3D Gaussian Splatting for Real-Time Radiance Field Renderinghttps://arxiv.org/abs/2308.04079 but take it into entirely different directions.
Apparently using PlayCanvas.
> and rigged to be out of each other's lines of sight
I think there's a misunderstanding of the industry here, if you think the viewing audience will be concerned about some poorly disguised cameras at the edges of the scene.
[1] https://arxiv.org/pdf/2406.09733
Both descend from (and cite) 3D Gaussian Splatting for Real-Time Radiance Field Rendering https://arxiv.org/abs/2308.04079 but take it into entirely different directions.