When I was on the ColorSync team at Apple we, the engineers, got an invite to his place-in-the-woods one day.
I knew who he was at the time, but for some reason I felt I was more or less beholden to conversing only about color-related issues and how they applied to a computer workflow. Having retired, I have been kicking myself for some time not just chatting with him about ... whatever.
He was at the time I met him very in to a kind of digital photography. My recollection was that he had a high-end drum scanner and was in fact scanning film negatives (medium format camera?) and then going with a digital workflow from that point on. I remember he was excited about the way that "darks" could be captured (with the scanner?). A straight analog workflow would, according to him, cause the darks to roll off (guessing the film was not the culprit then, perhaps the analog printing process).
He excitedly showed us on his computer photos he took along the Pacific ocean of large rock outcroppings against the ocean — pointing out the detail that you could see in the shadow of the rocks. He was putting together a coffee table book of his photos at the time.
I have to say that I mused at the time about a wealthy, retired, engineer who throws money at high end photo gear and suddenly thinks they're a photographer. I think I was weighing his "technical" approach to photography vs. a strictly artistic one. Although, having learned more about Ansel Adams technical chops, perhaps for the best photographers there is overlap.
There probably still isn't a good way to get that kind of dynamic range entirely in the digital domain. Oh, I'm sure the shortfall today is smaller, say maybe four or five stops versus probably eight or twelve back then. Nonetheless, I've done enough work in monochrome to recognize an occasional need to work around the same limitations he was, even though very few of my subjects are as demanding.
I wish a good monochrome digital camera didn't cost a small fortune. And I'm too scared to try to remove the Bayer grid from a "color" CCD.
Seems that, without the color/Bayer thing, you could get an extra stop or two for low-light.
I had a crazy notion to make a camera around an astronomical CCD (often monochrome) but they're not cheap either — at least one with a good pixel count.
I've replaced my D5300's viewfinder focusing screen a couple of times, back before I outgrew the need for focusing aids. I also wouldn't try debayering its sensor! But that sort of thing is what cheap beater bodies off your friendly local camera store's used counter, or eBay, were made for. Pixel count isn't everything, and how better to find out whether the depth of your interest would reward serious investment, than to see whether and how soon it outgrows unserious? Indeed, my own entire interest in photography has developed just so, out of a simple annoyance at having begun to discover what a 2016 phone camera couldn't do.
> I have to say that I mused at the time about a wealthy, retired, engineer who throws money at high end photo gear and suddenly thinks they're a photographer
I think this says more about you than it does about him
This is absolutely true and I don't understand why you're being downvoted. Especially in the context of this man just recently dying, there's someone throwing in their elitist opinion about photographers and how photography SHOULD be done, and apparently Bill was doing it wrong.
Well, I certainly didn't mean for it to come across that way. I wasn't saying this was the case with Bill. To be clear, I saw nothing bad about Bill's photos. (Also I'm not really versed enough in professional photography to have a valid opinion even if I didn't like them and so would not have publicly weighed in on them anyway.)
I was though being honest about how I felt at that time — debated whether to keep it to myself or not today (but I always foolishly error on the side of being forthcoming).
Perhaps it's a strange thing to imagine that someone would pursue in their spare time, especially after retired, what they did professionally.
> One of Bill Atkinson’s amazing feats (which we are so accustomed to nowadays that we rarely marvel at it) was to allow the windows on a screen to overlap so that the “top” one clipped into the ones “below” it. Atkinson made it possible to move these windows around, just like shuffling papers on a desk, with those below becoming visible or hidden as you moved the top ones. Of course, on a computer screen there are no layers of pixels underneath the pixels that you see, so there are no windows actually lurking underneath the ones that appear to be on top. To create the illusion of overlapping windows requires complex coding that involves what are called “regions.” Atkinson pushed himself to make this trick work because he thought he had seen this capability during his visit to Xerox PARC. In fact the folks at PARC had never accomplished it, and they later told him they were amazed that he had done so. “I got a feeling for the empowering aspect of naïveté”, Atkinson said. “Because I didn’t know it couldn’t be done, I was enabled to do it.” He was working so hard that one morning, in a daze, he drove his Corvette into a parked truck and nearly killed himself. Jobs immediately drove to the hospital to see him. “We were pretty worried about you”, he said when Atkinson regained consciousness. Atkinson gave him a pained smile and replied, “Don’t worry, I still remember regions.”
With overlapping rectangular windows (slightly simpler case than ones with rounded corners) you can expect visible regions of windows that are not foremost to be, for example, perhaps "L" shaped, perhaps "T" shaped (if there are many windows and they overlap left and right edges). Bill's region structure was, as I understand it, more or less a RLE (run-length encoded) representation of the visible rows of a window's bounds. The region for the topmost window (not occluded in any way) would indicate the top row as running from 0 to width-of-window (or right edge of the display if clipped by the display). I believe too there was a shortcut to indicate "oh, and the following rows are identical" so that an un-occluded rectangular window would have a pretty compact region representation.
Windows partly obscured would have rows that may not begin at 0, may not continue to width-of-window. Window regions could even have holes if a skinnier window was on top and within the width of the larger background window.
The cleverness, I think, was then to write fast routines to add, subtract, intersect, and union regions, and rectangles of this structure. Never mind quickly traversing them, clipping to them, etc.
The QuickDraw source code refers to the contents of the Region structure as an "unpacked array of sorted inversion points". It's a little short on details, but you can sort of get a sense of how it works by looking at the implementation of PtInRgn(Point, RegionHandle):
As far as I can tell, it's a bounding box (in typical L/T/R/B format), followed by a sequence of the X/Y coordinates of every "corner" inside the region. It's fairly compact for most region shapes which arise from overlapping rectangular windows, and very fast to perform hit tests on.
I think the difference between the Apple and Xerox approach may be more complicated than the people at PARC not knowing how to do this. The Alto doesn't have a framebuffer, each window has its own buffer and the microcode walks the windows to work out what to put on each scanline.
Not doubting that, but what is the substantive difference here? Does the fact that there is a screen buffer on the Mac facilitate clipping that is otherwise not possible on the Alto?
It allows the Mac to use far less RAM to display overlapping windows, and doesn't require any extra hardware. Individual regions are refreshed independently of the rest of the screen, with occlusion, updates, and clipping managed automatically,
Yeah, it seems like the hard part of this problem isn't merely coming up with a solution that technically is correct, but one that also is efficient enough to be actually useful. Throwing specialized or more expensive hardware at something is a valid approach for problems like this, but all else being equal, having a lower hardware requirement is better.
I was just watching an interview with Andy Hertzfeld earlier today and he said this was the main challenge of the Macintosh project. How to take a $10k system (Lisa) and run it on a $3k system (Macintosh).
He said they drew a lot of inspiration from Woz on the hardware side. Woz was well known for employing lots of little hacks to make things more efficient, and the Macintosh team had to apply the same approach to software.
It definitely makes it simpler. You can do a per-screen window sort, rather than per-pixel :).
Per-pixel sorting while racing the beam is tricky, game consoles usually did it by limiting the number of objects (sprites) per-line, and fetching+caching them before the line is reached.
Displaying graphics (of any kind) without a framebuffer is called "racing the beam" and is technically quite difficult and involves managing the real world speed of the electron beam with the cpu clock speed ... as in, if you tax the cpu too much the beam goes by and you missed it ...
The very characteristic horizontally stretched graphics of the Atari 2600 are due to this - the CPU was actually too slow, in a sense, for the electron beam which means your horizontal graphic elements had a fairly large minimum width - you couldn't change the output fast enough.
Reminds me of a GPU's general workflow. (like the sibling comment, 'isn't that the obvious way this is done'? Different drawing areas being hit by 'firmware' / 'software' renderers?)
Would someone mind explaining the technical aspect here? I feel with modern compute and OS paradigms I can’t appreciate this. But even now I know that feeling when you crack it and the thrill of getting the imposible to work.
It’s on all of us to keep the history of this field alive and honor the people who made it all possible. So if anyone would nerd out on this, I’d love to be able to remember him that way.
There were far fewer abstraction layers than today. Today when your desktop application draws something, it gets drawn into a context (a "buffer") which holds the picture of the whole window. Then the window manager / compositor simply paints all the windows on the screen, one on top of the other, in the correct priority (I'm simplifying a lot, but just to get the idea). So when you are programing your application, you don't care about other applications on the screen; you just draw the contents of your window and that's done.
Back at the time, there wouldn't be enough memory to hold a copy of the full contents all possible windows. In fact, there were actually zero abstraction layers: each application was responsible to draw itself directly into the framebuffer (array of pixels), into its correct position. So how to handle overlapping windows? How could each application draw itself on the screen, but only on the pixels not covered by other windows?
QuickDraw (the graphics API written by Atkinson) contained this data structure called "region" which basically represent a "set of pixels", like a mask. And QuickDraw drawing primitives (eg: text) supported clipping to a region. So each application had a region instance representing all visible pixels of the window at any given time; the application would then clip all its drawing to the region, so that only the visibile pixels would get updated.
But how was the region implemented? Obviously it could have not been a mask of pixels (as in, a bitmask) as it would use too much RAM and would be slow to update. In fact, think that the region datastructure had to be quick at doing also operations like intersections, unions, etc. as the operating system had to update the regions for each window as windows got dragged around by the mouse.
So the region was implemented as a bounding box plus a list of visible horizontal spans (I think, I don't know exactly the details). When you represent a list of spans, a common hack is to use simply a list of coordinates that represent the coordinates at which the "state" switches between "inside the span" to "outside the span". This approach makes it for some nice tricks when doing operations like intersections.
Hope this answers the question. I'm fuzzy on many details so there might be several mistakes in this comment (and I apologize in advance) but the overall answer should be good enough to highlight the differences compared to what computers to today.
> In fact the folks at PARC had never accomplished it, and they later told him they were amazed that he had done so.
Reminds me of the story where some company was making a new VGA card, and it was rumored a rival company had implemented a buffer of some sort in their card. When both cards came out the rival had either not actually implemented it or implemented a far simpler solution
An infamous Starcraft example also contains notes of a similar story where they were so humbled by a competitor's demo (and criticism that their own game was simply "Warcraft in space") that they went back and significantly overhauled their game.
Former Ion Storm employees later revealed that Dominion’s E3 1996 demo was pre-rendered, with actors pretending to play, not live gameplay.
Pretty awesome story, but also with a bit of dark lining. Of course any owner, and triple that for Jobs, loves over-competent guys who work themselves to the death, here almost literally.
But that's not a recipe for personal happiness for most people, and most of us would not end up contributing revolutionary improvements even if done so. World needs awesome workers, and we also need ie awesome parents or just happy balanced content people (or at least some part of those).
Pretty much. Most of us have creative itches to scratch that make us a bit miserable if we never get to pursue them, even if given a comfortable life. It’s circumstantial whether we get to pursue them as entrepreneurs or employees. The users or enjoyers of our work benefit either way.
Just to add on, some of us have creative itches that are not directly monetizable, and for which there may be no users or enjoyers of our work at all (if there are, all the better!).
Naturally I don’t expect to do such things for a living.
Survivorship bias. The guys going home at 5 went home at 5 and their companies are not written about. It’s dark but we’ve been competing for a while as life forms and this is “dark-lite” compared to what our previous generations had to do.
Some people are competing, and need to make things happen that can’t be done when you check out at 5. Or more generally: the behaviour that achieves the best outcome for a given time and place, is what succeeds and forms the legends of those companies.
If you choose one path, know your competitors are testing the other paths. You succeed or fail partly based on what your most extreme competitors are willing to do, sometimes with some filters for legality and morality. (I.e. not universally true for all countries or times.)
Edit: I currently go home at 5, but have also been the person who actually won the has-no-life award. It’s a continuum, and is context specific. Both are right and sometimes one is necessary.
In an alternate timeline, HyperCard was not allowed to wither and die, but instead continued to mature, embraced the web, and inspired an entire genre of software-creating software. In this timeline, people shape their computing experiences as easily as one might sculpt a piece of clay, creating personal apps that make perfect sense to them and fit like a glove; computing devices actually become (for everyone, not just programmers) the "bicycle for the mind" that Steve Jobs spoke of. I think this is the timeline that Atkinson envisioned, and I wish I lived in it. We've lost a true visionary. Memory eternal!
Maybe there's some sense of longing for a tool that's similar today, but there's no way of knowing how much hypercard did have the impact you are talking about. For example many of us reading here experienced HyperCard. It planted seeds in our future endeavors.
I remember in elementary school, I had some computer lab classes where the whole class worked in hypercard on some task. Multiply that by however many classrooms did something like that in the 80s and 90s. That's a lot of brains that can be influenced and have been.
We can judge it as a success in its own right, even if it never entered the next paradigm or never had quite an equivalent later on.
HyperCard was undoubtedly the inspiration for Visual Basic, which for quite some time dominated the bespoke UI industry in the same way web frameworks do today.
HyperCard was great, but it wasn't the inspiration for Visual Basic.
I was on the team that built Ruby (no relation to the programming language), which became the "Visual" side of Visual Basic.
Alan Cooper did the initial design of the product, via a prototype he called Tripod.
Alan had an unusual design philosophy at the time. He preferred to not look at any existing products that may have similar goals, so he could "design in a vacuum" from first principles.
I will ask him about it, but I'm almost certain that he never looked at HyperCard.
Word. This is the Papert philosophy of constructionism, learning to think by making that so many of us still carry. I’m still trying to build software-building software. We do live in that timeline; it’s just unevenly distributed.
The Web was significantly influenced by HyperCard. Tim Berners-Lee's original prototypes envisioned it as bidirectional, with a hypertext editor shipping alongside the browser. In that sense it does live on, and serves as the basis for much of the modern Internet.
Mr. Atkinson's passing was sad enough without thinking about this.
(More seriously: I can still recall using ResEdit to hack a custom FONT resource into a HyperCard stack, then using string manipulation in a text field to create tiled graphics. This performed much better than button icons or any other approach I could find. And then it stopped working in System 7.)
I think that would be Decker (https://internet-janitor.itch.io/decker). Not my project but I found it some time ago when I searched for Hypercard successors. The neat thing is that it works in the browser.
HyperNext doesn't appear to be actively developed; the most recent updates I see are from last year, and it can't be used on modern computers. Decker's most recent release was yesterday morning.
There's a fair amount of usage of it on Itch.io, if you are into that indie crowd. I was skeptical of it at first -- the whole 1-bit dithering aesthetic seems a bit too retro-twee, but I find it it is the best Hypercard-alike in terms of functionality -- it "just works" as compared to most Hyperclones that seem more like a proof of concept than a functional program.
Flash completely missed the most important point of HyperCard, which was that end users could put it into edit mode, explore the source code, learn from it, extend it, copy parts of it out, and build their own user interfaces with it.
It's not just "View Source", but "Edit Source" with a built-in, easy to use, scriptable, graphical, interactive WYSIWYG editor that anyone can use.
HyperCard did all that and more long before the web existed, was fully scriptable years before JavaScript existed, was extensible with plug-in XCMDs long before COM/OLE/ActiveX or even OpenDoc/CyberDog or Java/HotJava/Applets, and was widely available and embraced by millions of end-users, was used for games, storytelling, art, business, personal productivity, app development, education, publishing, porn, and so much more, way before merely static web page WYSIWYG editors (let alone live interactive scriptable extensible web application editors) ever existed.
LiveCard (HyperCard as a live HTTP web app server back-end via WebStar/MacHTTP) was probably the first tool that made it possible to create live web pages with graphics and forms with an interactive WYSIWYG editor that even kids could use to publish live HyperCard apps, databases, and clickable graphics on the web.
HyperCard deeply inspired HyperLook for NeWS, which was scripted, drawn, and modeled with PostScript, that I used to port SimCity to Unix:
Alan Kay on “Should web browsers have stuck to being document viewers?” and a discussion of Smalltalk, HyperCard, NeWS, and HyperLook
>"Apple’s Hypercard was a terrific and highly successful end-user authoring system whose media was scripted, WYSIWYG, and “symmetric” (in the sense that the “reader” could turn around and “author” in the same high-level terms and forms). It should be the start of — and the guide for — the “User Experience” of encountering and dealing with web content.
>"The underlying system for a browser should not be that of an “app” but of an Operating System whose job would be to protectively and safely run encapsulated systems (i.e. “real objects”) gotten from the web. It should be the way that web content could be open-ended, and not tied to functional subsets in the browser." -Alan Kay
>[...] This work is so good — for any time — and especially for its time — that I don’t want to sully it with any criticisms in the same reply that contains this praise.
>I will confess to not knowing about most of this work until your comments here — and this lack of knowledge was a minus in a number of ways wrt some of the work that we did at Viewpoints since ca 2000.
>(Separate reply) My only real regret about this terrific work is that your group missed the significance for personal computing of the design of Hypertalk in Hypercard.
>It’s not even that Hypertalk is the very best possible way to solve the problems and goals it took on — hard to say one way or another — but I think it is the best example ever actually done and given to millions of end users. And by quite a distance.
>Dan Winkler and Bill Atkinson violated a lot of important principles of “good programming language design”, but they achieved the first overall system in which end-users “could see their own faces”, and could do many projects, and learn as they went.
>For many reasons, a second pass at the end-user programming problem — that takes advantage of what was learned from Hypercard and Hypertalk — has never been done (AFAIK). The Etoys system in Squeak Smalltalk in the early 2000s was very successful, but the design was purposely limited to 8–11 year olds (in part because of constraints from working at Disney).
>It’s interesting to contemplate that the follow on system might not have a close resemblance to Hypertalk — perhaps only a vague one ….
SimCity, Cellular Automata, and Happy Tool for HyperLook (nee HyperNeWS (nee GoodNeWS))
>HyperLook was like HyperCard for NeWS, with PostScript graphics and scripting plus networking. Here are three unique and wacky examples that plug together to show what HyperNeWS was all about, and where we could go in the future!
>The Axis of Eval: Code, Graphics, and Data
>Hi Alan! Outside of Sun, at the Turing Institute in Glasgow, Arthur van Hoff developed a NeWS based reimagination of HyperCard in PostScript, first called GoodNeWS, then HyperNeWS, and finally HyperLook. It used PostScript for code, graphics, and data (the axis of eval). [...]
>What’s the Big Deal About HyperCard?
>"I thought HyperCard was quite brilliant in the end-user problems it solved. (It would have been wonderfully better with a deep dynamic language underneath, but I think part of the success of the design is that they didn’t have all the degrees of freedom to worry about, and were just able to concentrate on their end-user’s direct needs.
>"HyperCard is an especially good example of a system that was “finished and smoothed and documented” beautifully. It deserved to be successful. And Apple blew it by not making the design framework the basis of a web browser (as old PARC hands advised in the early 90s …)" -Alan Kay
>[...] All this is written in PostScript, all the graphics. The SimCity engine is in C, but all the user interface and the graphics are in PostScript.
>The neat thing about doing something like this in HyperLook is that HyperLook is kind of like HyperCard, in that all of the user interface is editable. So these windows we’re looking at here are like stacks, that we can edit.
>Now I’ll flip this into edit mode, while the program’s running. That’s a unique thing.
>Now I’m in edit mode, and this reset button here is just a user interface component that I can move around, and I can hit the “Props” key, and get a property sheet on it.
>I’ll show you what it really is. See, every one of these HyperLook objects has a property sheet, and you can define its graphics. I’ll zoom in here. We have this nice PostScript graphics editor, and we could turn it upside down, or sideways, or, you know, like that. Or scale it. I’ll just undo, that’s pretty useful.
DonHopkins on Feb 9, 2020 | parent | context | favorite | on: HyperCard: What Could Have Been (2002)
Check out this mind-blowing thing called "LiveCard" that somebody made by combining HyperCard with MacHTTP/WebStar (a Mac web server by Chuck Shotton that supported integration with other apps via Apple Events)! It was like implementing interactive graphical CGI scripts with HyperCard, without even programming (but also allowing you to script them in HyperTalk, and publish live HyperCard databases and graphics)! Normal HyperCard stacks would even work without modification. It was far ahead of its time, and inspired me to integrate WebStar with ScriptX to generate static and dynamic HTML web sites and services!
>Cal discusses the Macintosh as an Internet platform, then describes how you can use the AppleScript language for writing CGI applications that run on Macintosh servers.
The coolest thing somebody did with WebStar was to integrate it with HyperCard so you could actually publish live INTERACTIVE HyperCard stacks on the web, that you could see as images you could click on to follow links, and followed by html form elements corresponding to the text fields, radio buttons, checkboxes, drop down menus, scrolling lists, etc in the HyperCard stack that you could use in the browser to interactive with live HyperCard pages!
That was the earliest easiest way that non-programmers and even kids could both not just create graphical web pages, but publish live interactive apps on the web!
What was it actually ever used for? Saving kid's lives, for one thing:
>Livecard has exceeded all expectations and allows me to serve a stack 8 years in the making and previously confined to individual hospitals running Apples. A whole Childrens Hospital and University Department of Child Health should now swing in behind me and this product will become core curriculum for our medical course. Your product will save lives starting early 1997. Well done.
- Director, Emergency Medicine, Mater Childrens Hospital
Not sure that sculpting clay is the best analogy. Lots of sculpting is hard, as is turning clay, especially if you want to successfully fire the result. Maybe it is an accurate analogy, but people may understand the difficulty differently.
DonHopkins on Feb 10, 2020 | parent | context | favorite | on: HyperCard: What Could Have Been (2002)
Do you have the first commercial HyperCard stack ever released: the HyperCard SmutStack? Or SmutStack II, the Carnal Knowledge Navigator, both by Chuck Farnham?
SmutStack was the first commercial HyperCard product available at rollout, released two weeks before HyperCard went public at a MacWorld Expo, cost $15, and made a lot of money (according to Chuck). SmutStack 2, the Carnal Knowledge Navigator, had every type of sexual adventure you could imagine in it, including information about gays, lesbians, transgendered, HIV, safer sex, etc. Chuck was also the marketing guy for Mac Playmate, which got him on Geraldo, and sued by Playboy.
>Smut Stack. One of the first commercial stacks available at the launch of HyperCard was Smut Stack, a hilarious collection (if you were in sixth grade) of somewhat naughty images that would make joke, present a popup image, or a fart sound when the viewer clicked on them. The author was Chuck Farnham of Chuck's Weird World fame.
>How did he do it? After all, HyperCard was a major secret down at Cupertino, even at that time before the wall of silence went up around Apple.
>It seems that Farnham was walking around the San Jose flea market in the spring of 1987 and spotted a couple of used Macs for sale. He was told that they were broken. Carting them home, he got them running and discovered several early builds of HyperCard as well as its programming environment. Fooling around with the program, he was able to build the Smut Stack, which sold out at the Boston Macworld Expo, being one of the only commercial stacks available at the show.
>This staunch defender was none other than Chuck Farnham, whom readers of this column will remember as the self-appointed gadfly known for rooting around in Apple’s trash cans. One of Farnham ’s myriad enterprises is Digital Deviations, whose products include the infamous SmutStack, the Carnal Knowledge Navigator, and the multiple-disk set Sounds of Susan. The last comes in two versions: a $15 disk of generic sex noises and, for $10 more, a personalized version in which the talented Susan moans and groans using your name. I am not making this up.
>Farnham is frank about his participation in the Macintosh smut trade. “The problem with porno is generic,” he says, sounding for the briefest moment like Oliver Wendell Holmes. “When you do it, you have to make a commitment ... say you did it and say it’s yours. Most people would not stand up in front of God and country and say, ‘It’s mine.’ I don’t mind being called Mr. Scum Bag.”
>On the other hand, he admits cheerily, “There’s a huge market for sex stuff.” This despite the lack of true eroticism. “It’s a novelty,” says Farnham. Sort of the software equivalent of those ballpoint pens with the picture of a woman with a disappearing bikini.
>“Chuck developed the first commercial stack, the Smutstack, which was released two weeks before HyperCard went public at a MacWorld Expo. He’s embarrassed how much money a silly collection of sounds, cartoons, and scans of naked women brought in. His later version, the Carnal Knowledge Navigator, was also a hit.
I've begged Chuck to dig around to see if he has an old copy of the floppy lying around and upload it, but so far I don't know of a copy online you can run. Its bold pioneering balance of art and slease deserves preservation, and the story behind it is hilarious.
Edit: OMG I've just found the Geraldo episode with Chuck online, auspiciously titled "Geraldo: Sex in the 90's. From Computer Porn to Fax Foxes", which shows an example of Smut Stack:
I actually had an experience like this yesterday. After reading Gruber talk about how Markdown was never meant for notes, I started to rethink things. I wanted plain text, to be future proof, then stumbled across CotEditor as a means to edit. Inside I was able to use the code highlighting and outline config to define my own regex and effectively create my own markup language with just a dash of regex and nothing more. I then jumped over to Shortcuts and dragged and dropped some stuff together to open/create yearly and daily notes (on either my computer or phone), or append to a log with a quick action.
It is a custom system that didn’t require any code (if you don’t count the very minor bits of regex (just a lot of stuff like… ^\s- .).
Is it a good system, probably not, but we’ll see where it goes.
inspired an entire genre of software-creating software. In this timeline, people shape their computing experiences as easily as one might sculpt a piece of clay, creating personal apps that make perfect sense to them and fit like a glove
I first met Bill over video-chat during 2020 and we got to know each other a bit. He later sent me a gift that changed my life. We hadn't talked for the past couple years, but I know he experienced "death" before and was as psychologically prepared as anyone could be. I have no doubt that he handled the biggest trip of his life with grace. We didn't always see eye-to-eye when it came to software, but we did share a mutual interest in the unknown, and the meaning of it all. Meet ya on the other side, Bill.
For anyone (like me) wondering who this guy was, he was a prominent UI guy at Apple back in the day. According to Wikipedia he created the menu bar, QuickDraw, and HyperCard.
For whomever submits stories like this, please say who the person was. Very few people are so famous that everyone in tech knows who they were, and Mr. Atkinson was not one of them. I've heard of his accomplishments, but never the man himself.
The idea that information can be hyperlinked together predated HyperCard by decades. It goes back to https://www.theatlantic.com/magazine/archive/1945/07/as-we-m..., which was written in 1945. The same essay also has the fundamental ideas for a citation index.
This gave rise both to the Science Citation Index and to various hypertext systems. For example the famous 1968 presentation https://www.youtube.com/watch?v=yJDv-zdhzMY, now known as "The Mother of All Demos", demonstrated a working hypertext system among the other jaw-dropping accomplishments.
HyperCard brought hypertext to commodity hardware. The Web made a distributed hypertext system viable. Google's PageRank recombined hypertext and the Science Citation Index to make the web more usable. And all of the key insights trace back to Vannevar Bush. Who was able to have such deep insights in 1945 because he had been working in, and thinking about, computing at least since 1927.
The history of important ideas in computing generally goes far deeper than most programmers are aware.
I'm not claiming the idea didn't exist but Atkinson's HyperCard turned it into a viable product and the creators of the web credited him for their inspiration.
> The idea that information can be hyperlinked together.
HyperCard was really cool and I miss it. Its most important feature IMO was to enable non-programmers to rather easily author useful software. As happend with Excel.
The idea that information can be hyperlinked is much older than HyperCard. Check out Ted Nelson and his https://en.wikipedia.org/wiki/Project_Xanadu which predates HyperCard by more than a decade.
If you haven't, check out the documentary[0] on General Magic which Bill co-founded in 1990. Among the more remarkable scenes in there is when a member of the public seems perplexed by the thought that they would even want to "check email from Times Square."
An unthinkable future, but they thought it. And yet, most folks have never heard of General Magic.
I know nothing about the fundamentals of “old computing” like what Mr. Atkinson worked on as I am only 27 and have much more contemporary experience. That being said, I still very greatly mourn the loss of these old head techs because the world of tech I use today would not have been possible if not for these incredibly smart and talented individuals. To learn to code without YouTube is truly a feat I could not imagine, and the world will be a lesser place without this kind of ingenuity. Hopefully he’s making some computers in the sky a bit better!
Hang on – I’m around the same age and I very much learned to code without YouTube (at first, from W3Schools and an HTML tutorial that’s lost to time).
I can’t prove this, but it feels like YouTube coding tutorials only really became popular since the pandemic. I don’t recall it being a popular thing in the 2010s.
Score code on line count and runtime golf. Shorter, faster, and fastest time to completion is best.
Code that’s 4K and took slightly less time to write but runs slightly faster than code that’s 400 bytes that took another 30m to write still doesn’t get the best score.
I kind think metrics are not the answer and instead one needs taste. Obviously performance is multidimensional both in what one measures (latency vs throughput) and as a function of the input. The solution you imagine that is slightly faster in the test could avoid (or introduce) different worst-case or asymptotic behaviour, for example.
I argue we shouldn’t be doing this at all; but, if we have to do to whatever insanely arbitrary metric a project/product/eng leader wants, this is probably a better metric than code length.
Another death from pancreatic cancer. I really hope we can figure out why rates are skyrocketing because it is a silent killer and usually isn’t detected until it’s too late.
Atkinson's HyperCard was released in 1987, before the widespread adoption of the web. HyperCard introduced concepts like interactive stacks of cards, scripting, and linking, which were later adopted and expanded upon in the web. Robert Cailliau, who assisted Tim Berners-Lee in developing the first web browser, was influenced by HyperCard's hyperlink concept.
One of my favourite Atkinson stories -- I can't remember if this is on folklore.org or somewhere else -- is that he actually implemented editable text in MacPaint, by scanning the bitmap for character shapes, but chose not to ship that feature because it could never be perfect. Amazing technical skill and great taste and judgement.
Wow. One of the absolute greatest. The world truly is a different place because of Bill. Bill’s importance in the history of computing cannot be overstated. Hypercard is probably my favorite invention of his. So ahead of its time. Rest in peace Bill
Atkinson is a legendary UX pioneer. Great technical skill and a deep understanding of the principles of interaction. His work, from the double click to HyperCard, continues to inspire my own work. You will be missed.
I fondly remember creating simple narrative stories and games with HyperCard at 6 years old on my dad's Macintosh SE. It was my first contact with programming and a fundamental seed to using the computer as a creative tool. It has shaped my life in a substantial way. RIP Bill - HN bar should be blacked out.
I was just telling someone about the story of how he invented bitmapping for overlapping windows in the first Mac GUI in like two weeks, largely because he mis-remembered that being already a feature in the Xerox PARC demo and was convinced it was already possible.
Atkinson's work is so influential. From his contributions to the Macintosh team, to HyperCard, Bill was an inspiration to me and showed the power of merging art & technology.
I'm yet another child of HyperCard. It opened my mind to what computers could be for, and even though the last two decades have been full primarily of disappointment, I still hold onto that other path as a possibility, or even as a slice of reality---a few weeds growing in the cracks of our dystopian concrete.
Some of his old demos of graphics capabilities on the Mac or hypercard are around on YouTube, and I watched some maybe 10 years ago. He displayed not just the tech chops but he was a good communicator. RIP.
I was just musing to a young team member the other day that I think OOP comes easy to me because I learned HyperCard (v1.2 on System 6 on an SE) at a young age. RIP.
Oh man, he's a legend. My condolences to any family members passing by in remembrance. My highest respect goes to those with the tenacity and character required to force a good idea into existence. Bill inspired many people. While reading about him in "Revolution in the Valley", it felt like it recalibrated my own personal compass and gave me a sense of purpose in my own endeavors.
HyperCard was my introduction to programming. It was the first time I used a programming language on my mom’s old Macintosh IIci. It really has been a long time. Thank you, Bill.
DonHopkins on Dec 13, 2019 | parent | context | favorite | on: Bill Atkinson: Reflections on the 40th anniversary...
I recently posted these thoughts about Bill Atkinson, and links to articles and a recent interview he gave to Brad Myers' user interface class at CMU:
https://news.ycombinator.com/item?id=21726302
Bill Atkinson is the humblest, sweetest, most astronomically talented guy -- practically the opposite of Rony Abovitz! I think they're on very different drugs. The Psychedelic Inspiration For Hypercard, by Bill Atkinson, as told to Leo Laporte.
"In 1985 I swallowed a tiny fleck of gelatin containing a medium dose of LSD, and I spent most of the night sitting on a concrete park bench outside my home in Los Gatos, California." ...
PhotoCard by Bill Atkinson is a free app available from the iTunes App store, that allows you to create custom postcards using Bill's nature photos or your own personal photos, then send them by email or postal mail from your iPad, iPhone or iPod touch.
Bill Atkinson, Mac software legend and world renowned nature photographer, has created an innovative application that redefines how people create and send postcards.
With PhotoCard you can make dazzling, high resolution postcards on your iPad, iPhone or iPod touch, and send them on-the-spot, through email or the US Postal Service. The app is amazingly easy to use. To create a PhotoCard, select one of Bill's nature photos or one of your own personal photos. Then, flip the card over to type your message. For a fun touch, jazz up your PhotoCard with decorative stickers and stamps. If you're emailing your card, it can even include an audible greeting. When you've finished your creation, send it off to any email or postal address in the world!
pvg on Dec 13, 2019 | prev [–]
Was this bit about LSD and Hypercard covered before what seems like a 2016 interview and some later articles? So much has been written about HyperCard (and MacPaint and QuickDraw) I'm wondering if I somehow managed to miss it in all that material.
DonHopkins on Dec 13, 2019 | parent | next [–]
As far as I know, the first time Bill Atkinson publically mentioned that LSD inspired HyperCard was in an interview with Leo Laporte on Apr 25th 2016, which claims to be "Part 2". I have searched all over for part 1 but have not been able to find it.
Then Mondo 2000 published a transcript of that part of the interview on June 18 2018, and I think a few other publications repeated it around that time.
And later on Feb 4, 2019 he gave a live talk to Brad Myers' "05-640: Interaction Techniques" user interface design class at CMU, during which he read the transcript.
It's well worth watching that interview. He went over and explained all of his amazing Polaroids of Lisa development, which I don't think have ever been published anywhere else.
Then at 1:03:15 a student asked him the million dollar question: what was the impetus and motivation behind HyperCard? He chuckled, reached for the transcript he had off-camera, and then out of the blue he asked the entire class "How many of you guys have done ... a psychedelic?" (Brad reported "No hands", but I think some may have been embarrassed to admit it in front of their professor). So then Bill launched into reading the transcript of the LSD HyperCard story, and blew all the students' minds.
The next week I gave a talk to the same class that Bill had just traumatized by asking if they'd done illegal drugs, and (at 37:11) I trolled them by conspiratorially asking: "One thing I wanted to ask the class: Have any of you ever used ... (pregnant pause) ... HyperCard? Basically, because in 1987 I saw HyperCard, and it fucking blew my mind." Then I launched into my description of how important and amazing HyperCard was.
Here is an index of all of the videos from Brad Myers' interaction techniques class, including Rob Haitani (Palm Pilot), Shumin Zhai (text input and swipe method), Dan Bricklin (spreadsheets, Demo prototyping tool), Don Hopkins (pie menus), and Bill Atkinson (Mac, HyperCard):
Oh. I came here to pass the time as I built a TinyMac with a Pi and was compiling BasiliskII in SDL mode. I'm quite saddened by the news, as Bill was one of the people who had the most influence in the technical design of early Macs (and a brilliant engineer for all accounts).
This post is only an hour old as I’m writing this, so give it time. It’s a weekend, and as far as I’m aware there are only 2 mods, unless there are others empowered to turn on the black bar in their absence.
No, just someone who isn't steeped in surveillance culture. My obtuseness is just a direct response to the obtuseness of the surveillance industry demanding "consent" when I'm trying to read about someone's death. I have also entered throwaway nyms for the online streams of family funerals that have tried to bundle abusive legal terms. What's socially gauche here is letting a moment of mourning turn into leverage for the surveillance industry.
There isn't an amount of resources in the world that will protect you from cancer, despite what some claim. Like my grandma said, "it is your reward for surviving absolutely everything else that could have got you" (she beat 3 different kinds of cancer before losing to a 4th, with 'resources')
Bill pushed himself to his limits. I saw this first hand at General Magic, and heard the stories about the development of the Macintosh. People can wear themselves out.
Unless you're getting preventative screenings frequently, pancreatic cancer can be one of those ones that don't show any symptoms til you're already in stage 4. And most normal doctors will tell you to not do large amounts of preventative screenings.
> RIP. It still suprises me that people with resources die so early (he died at 74).
You don't know for how long he did have that disease, if anything, resources might have afforded him many more years of life at first place.So your comment strikes me as odd, given the fact that you can't judge how long did he live with such disease.
One of my friend's dad died from the same kind of cancer. Between the diagnosis and their death, 2 months passed, and that person had plenty of "resources"...
Resources only help you reach your genetic potential, but if you’re just not built for longevity you still may not live long.
And some people with no resources, no reason to live, but have incredible genetics will linger for many years beyond what people think is possible, like a weed.
Like a weed, in the sense of living in spite of ones circumstances. For example, a person with limited resources living for a long time, which is like a weed with little sunlight still growing from a crack in concrete.
Life is not guaranteed. Once you've seen it happen a few times, you realize how stochastic death really is (or really, how stochastic living is). 74 is at least not the territory where people generally gasp at how young he was.
I knew who he was at the time, but for some reason I felt I was more or less beholden to conversing only about color-related issues and how they applied to a computer workflow. Having retired, I have been kicking myself for some time not just chatting with him about ... whatever.
He was at the time I met him very in to a kind of digital photography. My recollection was that he had a high-end drum scanner and was in fact scanning film negatives (medium format camera?) and then going with a digital workflow from that point on. I remember he was excited about the way that "darks" could be captured (with the scanner?). A straight analog workflow would, according to him, cause the darks to roll off (guessing the film was not the culprit then, perhaps the analog printing process).
He excitedly showed us on his computer photos he took along the Pacific ocean of large rock outcroppings against the ocean — pointing out the detail that you could see in the shadow of the rocks. He was putting together a coffee table book of his photos at the time.
I have to say that I mused at the time about a wealthy, retired, engineer who throws money at high end photo gear and suddenly thinks they're a photographer. I think I was weighing his "technical" approach to photography vs. a strictly artistic one. Although, having learned more about Ansel Adams technical chops, perhaps for the best photographers there is overlap.
Sometimes it’s just nice to talk about the progress of humanity. Nothing better than being a part of it, the gears that make the world turn.
Seems that, without the color/Bayer thing, you could get an extra stop or two for low-light.
I had a crazy notion to make a camera around an astronomical CCD (often monochrome) but they're not cheap either — at least one with a good pixel count.
I think this says more about you than it does about him
https://news.ycombinator.com/newsguidelines.html
Power tools definitely have it!
I was though being honest about how I felt at that time — debated whether to keep it to myself or not today (but I always foolishly error on the side of being forthcoming).
Perhaps it's a strange thing to imagine that someone would pursue in their spare time, especially after retired, what they did professionally.
> One of Bill Atkinson’s amazing feats (which we are so accustomed to nowadays that we rarely marvel at it) was to allow the windows on a screen to overlap so that the “top” one clipped into the ones “below” it. Atkinson made it possible to move these windows around, just like shuffling papers on a desk, with those below becoming visible or hidden as you moved the top ones. Of course, on a computer screen there are no layers of pixels underneath the pixels that you see, so there are no windows actually lurking underneath the ones that appear to be on top. To create the illusion of overlapping windows requires complex coding that involves what are called “regions.” Atkinson pushed himself to make this trick work because he thought he had seen this capability during his visit to Xerox PARC. In fact the folks at PARC had never accomplished it, and they later told him they were amazed that he had done so. “I got a feeling for the empowering aspect of naïveté”, Atkinson said. “Because I didn’t know it couldn’t be done, I was enabled to do it.” He was working so hard that one morning, in a daze, he drove his Corvette into a parked truck and nearly killed himself. Jobs immediately drove to the hospital to see him. “We were pretty worried about you”, he said when Atkinson regained consciousness. Atkinson gave him a pained smile and replied, “Don’t worry, I still remember regions.”
Windows partly obscured would have rows that may not begin at 0, may not continue to width-of-window. Window regions could even have holes if a skinnier window was on top and within the width of the larger background window.
The cleverness, I think, was then to write fast routines to add, subtract, intersect, and union regions, and rectangles of this structure. Never mind quickly traversing them, clipping to them, etc.
https://github.com/historicalsource/supermario/blob/9dd3c4be...
As far as I can tell, it's a bounding box (in typical L/T/R/B format), followed by a sequence of the X/Y coordinates of every "corner" inside the region. It's fairly compact for most region shapes which arise from overlapping rectangular windows, and very fast to perform hit tests on.
He said they drew a lot of inspiration from Woz on the hardware side. Woz was well known for employing lots of little hacks to make things more efficient, and the Macintosh team had to apply the same approach to software.
Per-pixel sorting while racing the beam is tricky, game consoles usually did it by limiting the number of objects (sprites) per-line, and fetching+caching them before the line is reached.
The very characteristic horizontally stretched graphics of the Atari 2600 are due to this - the CPU was actually too slow, in a sense, for the electron beam which means your horizontal graphic elements had a fairly large minimum width - you couldn't change the output fast enough.
I strongly recommend:
https://en.wikipedia.org/wiki/Racing_the_Beam
... which goes into great detail on this topic and is one of my favorite books.
It’s on all of us to keep the history of this field alive and honor the people who made it all possible. So if anyone would nerd out on this, I’d love to be able to remember him that way.
(I did read this https://www.folklore.org/I_Still_Remember_Regions.html but might be not understanding it fully)
Back at the time, there wouldn't be enough memory to hold a copy of the full contents all possible windows. In fact, there were actually zero abstraction layers: each application was responsible to draw itself directly into the framebuffer (array of pixels), into its correct position. So how to handle overlapping windows? How could each application draw itself on the screen, but only on the pixels not covered by other windows?
QuickDraw (the graphics API written by Atkinson) contained this data structure called "region" which basically represent a "set of pixels", like a mask. And QuickDraw drawing primitives (eg: text) supported clipping to a region. So each application had a region instance representing all visible pixels of the window at any given time; the application would then clip all its drawing to the region, so that only the visibile pixels would get updated.
But how was the region implemented? Obviously it could have not been a mask of pixels (as in, a bitmask) as it would use too much RAM and would be slow to update. In fact, think that the region datastructure had to be quick at doing also operations like intersections, unions, etc. as the operating system had to update the regions for each window as windows got dragged around by the mouse.
So the region was implemented as a bounding box plus a list of visible horizontal spans (I think, I don't know exactly the details). When you represent a list of spans, a common hack is to use simply a list of coordinates that represent the coordinates at which the "state" switches between "inside the span" to "outside the span". This approach makes it for some nice tricks when doing operations like intersections.
Hope this answers the question. I'm fuzzy on many details so there might be several mistakes in this comment (and I apologize in advance) but the overall answer should be good enough to highlight the differences compared to what computers to today.
Reminds me of the story where some company was making a new VGA card, and it was rumored a rival company had implemented a buffer of some sort in their card. When both cards came out the rival had either not actually implemented it or implemented a far simpler solution
Former Ion Storm employees later revealed that Dominion’s E3 1996 demo was pre-rendered, with actors pretending to play, not live gameplay.
But that's not a recipe for personal happiness for most people, and most of us would not end up contributing revolutionary improvements even if done so. World needs awesome workers, and we also need ie awesome parents or just happy balanced content people (or at least some part of those).
Naturally I don’t expect to do such things for a living.
Some people are competing, and need to make things happen that can’t be done when you check out at 5. Or more generally: the behaviour that achieves the best outcome for a given time and place, is what succeeds and forms the legends of those companies.
If you choose one path, know your competitors are testing the other paths. You succeed or fail partly based on what your most extreme competitors are willing to do, sometimes with some filters for legality and morality. (I.e. not universally true for all countries or times.)
Edit: I currently go home at 5, but have also been the person who actually won the has-no-life award. It’s a continuum, and is context specific. Both are right and sometimes one is necessary.
And I don't think anyone said that that's the only way to be
I remember in elementary school, I had some computer lab classes where the whole class worked in hypercard on some task. Multiply that by however many classrooms did something like that in the 80s and 90s. That's a lot of brains that can be influenced and have been.
We can judge it as a success in its own right, even if it never entered the next paradigm or never had quite an equivalent later on.
I was on the team that built Ruby (no relation to the programming language), which became the "Visual" side of Visual Basic.
Alan Cooper did the initial design of the product, via a prototype he called Tripod.
Alan had an unusual design philosophy at the time. He preferred to not look at any existing products that may have similar goals, so he could "design in a vacuum" from first principles.
I will ask him about it, but I'm almost certain that he never looked at HyperCard.
(More seriously: I can still recall using ResEdit to hack a custom FONT resource into a HyperCard stack, then using string manipulation in a text field to create tiled graphics. This performed much better than button icons or any other approach I could find. And then it stopped working in System 7.)
What actually are the best successors now, at least for authoring generic apps for the open web? (Other than vibe coding things)
Why use it rather than Livecode (aside from the licensing of the latter) or Hypernext Studio?
Unlike LiveCode (or so far as I am aware HyperNext), Decker is free and open-source: https://github.com/JohnEarnest/Decker
HyperNext doesn't appear to be actively developed; the most recent updates I see are from last year, and it can't be used on modern computers. Decker's most recent release was yesterday morning.
I'd be happy to go into more detail if you like.
I guess I want a Flash replacement....
It's not just "View Source", but "Edit Source" with a built-in, easy to use, scriptable, graphical, interactive WYSIWYG editor that anyone can use.
HyperCard did all that and more long before the web existed, was fully scriptable years before JavaScript existed, was extensible with plug-in XCMDs long before COM/OLE/ActiveX or even OpenDoc/CyberDog or Java/HotJava/Applets, and was widely available and embraced by millions of end-users, was used for games, storytelling, art, business, personal productivity, app development, education, publishing, porn, and so much more, way before merely static web page WYSIWYG editors (let alone live interactive scriptable extensible web application editors) ever existed.
LiveCard (HyperCard as a live HTTP web app server back-end via WebStar/MacHTTP) was probably the first tool that made it possible to create live web pages with graphics and forms with an interactive WYSIWYG editor that even kids could use to publish live HyperCard apps, databases, and clickable graphics on the web.
HyperCard deeply inspired HyperLook for NeWS, which was scripted, drawn, and modeled with PostScript, that I used to port SimCity to Unix:
Alan Kay on “Should web browsers have stuck to being document viewers?” and a discussion of Smalltalk, HyperCard, NeWS, and HyperLook
https://donhopkins.medium.com/alan-kay-on-should-web-browser...
>"Apple’s Hypercard was a terrific and highly successful end-user authoring system whose media was scripted, WYSIWYG, and “symmetric” (in the sense that the “reader” could turn around and “author” in the same high-level terms and forms). It should be the start of — and the guide for — the “User Experience” of encountering and dealing with web content.
>"The underlying system for a browser should not be that of an “app” but of an Operating System whose job would be to protectively and safely run encapsulated systems (i.e. “real objects”) gotten from the web. It should be the way that web content could be open-ended, and not tied to functional subsets in the browser." -Alan Kay
>[...] This work is so good — for any time — and especially for its time — that I don’t want to sully it with any criticisms in the same reply that contains this praise.
>I will confess to not knowing about most of this work until your comments here — and this lack of knowledge was a minus in a number of ways wrt some of the work that we did at Viewpoints since ca 2000.
>(Separate reply) My only real regret about this terrific work is that your group missed the significance for personal computing of the design of Hypertalk in Hypercard.
>It’s not even that Hypertalk is the very best possible way to solve the problems and goals it took on — hard to say one way or another — but I think it is the best example ever actually done and given to millions of end users. And by quite a distance.
>Dan Winkler and Bill Atkinson violated a lot of important principles of “good programming language design”, but they achieved the first overall system in which end-users “could see their own faces”, and could do many projects, and learn as they went.
>For many reasons, a second pass at the end-user programming problem — that takes advantage of what was learned from Hypercard and Hypertalk — has never been done (AFAIK). The Etoys system in Squeak Smalltalk in the early 2000s was very successful, but the design was purposely limited to 8–11 year olds (in part because of constraints from working at Disney).
>It’s interesting to contemplate that the follow on system might not have a close resemblance to Hypertalk — perhaps only a vague one ….
SimCity, Cellular Automata, and Happy Tool for HyperLook (nee HyperNeWS (nee GoodNeWS))
https://donhopkins.medium.com/hyperlook-nee-hypernews-nee-go...
>HyperLook was like HyperCard for NeWS, with PostScript graphics and scripting plus networking. Here are three unique and wacky examples that plug together to show what HyperNeWS was all about, and where we could go in the future!
>The Axis of Eval: Code, Graphics, and Data
>Hi Alan! Outside of Sun, at the Turing Institute in Glasgow, Arthur van Hoff developed a NeWS based reimagination of HyperCard in PostScript, first called GoodNeWS, then HyperNeWS, and finally HyperLook. It used PostScript for code, graphics, and data (the axis of eval). [...]
>What’s the Big Deal About HyperCard?
>"I thought HyperCard was quite brilliant in the end-user problems it solved. (It would have been wonderfully better with a deep dynamic language underneath, but I think part of the success of the design is that they didn’t have all the degrees of freedom to worry about, and were just able to concentrate on their end-user’s direct needs.
>"HyperCard is an especially good example of a system that was “finished and smoothed and documented” beautifully. It deserved to be successful. And Apple blew it by not making the design framework the basis of a web browser (as old PARC hands advised in the early 90s …)" -Alan Kay
HyperLook SimCity Demo Transcript
https://donhopkins.medium.com/hyperlook-simcity-demo-transcr...
>[...] All this is written in PostScript, all the graphics. The SimCity engine is in C, but all the user interface and the graphics are in PostScript.
>The neat thing about doing something like this in HyperLook is that HyperLook is kind of like HyperCard, in that all of the user interface is editable. So these windows we’re looking at here are like stacks, that we can edit.
>Now I’ll flip this into edit mode, while the program’s running. That’s a unique thing.
>Now I’m in edit mode, and this reset button here is just a user interface component that I can move around, and I can hit the “Props” key, and get a property sheet on it.
>I’ll show you what it really is. See, every one of these HyperLook objects has a property sheet, and you can define its graphics. I’ll zoom in here. We have this nice PostScript graphics editor, and we could turn it upside down, or sideways, or, you know, like that. Or scale it. I’ll just undo, that’s pretty useful.
https://news.ycombinator.com/item?id=34134403
DonHopkins on Dec 26, 2022 | parent | context | favorite | on: The Psychedelic Inspiration for Hypercard (2018)
Speaking about HyperCard, creating web pages, and publishing live interactive HyperCard stacks on the web, I wrote this about LiveCard:
https://news.ycombinator.com/item?id=22283045
DonHopkins on Feb 9, 2020 | parent | context | favorite | on: HyperCard: What Could Have Been (2002)
Check out this mind-blowing thing called "LiveCard" that somebody made by combining HyperCard with MacHTTP/WebStar (a Mac web server by Chuck Shotton that supported integration with other apps via Apple Events)! It was like implementing interactive graphical CGI scripts with HyperCard, without even programming (but also allowing you to script them in HyperTalk, and publish live HyperCard databases and graphics)! Normal HyperCard stacks would even work without modification. It was far ahead of its time, and inspired me to integrate WebStar with ScriptX to generate static and dynamic HTML web sites and services!
https://news.ycombinator.com/item?id=16226209
MacHTTP / WebStar from StarNine by Chuck Shotton, and LiveCard HyperCard stack publisher:
CGI and AppleScript:
http://www.drdobbs.com/web-development/cgi-and-applescript/1...
>Cal discusses the Macintosh as an Internet platform, then describes how you can use the AppleScript language for writing CGI applications that run on Macintosh servers.
https://news.ycombinator.com/item?id=7865263
MacHTTP / WebStar from StarNine by Chuck Shotton! He was also VP of Engineering at Quarterdeck, another pioneering company.
https://web.archive.org/web/20110705053055/http://www.astron...
http://infomotions.com/musings/tricks/manuscript/0800-machtt...
http://tidbits.com/article/6292
>It had an AppleScript / OSA API that let you write handlers for responding to web hits in other languages that supported AppleScript.
I used it to integrate ScriptX with the web:
http://www.art.net/~hopkins/Don/lang/scriptx/scriptx-www.htm...
https://medium.com/@donhopkins/1995-apple-world-wide-develop...
The coolest thing somebody did with WebStar was to integrate it with HyperCard so you could actually publish live INTERACTIVE HyperCard stacks on the web, that you could see as images you could click on to follow links, and followed by html form elements corresponding to the text fields, radio buttons, checkboxes, drop down menus, scrolling lists, etc in the HyperCard stack that you could use in the browser to interactive with live HyperCard pages!
That was the earliest easiest way that non-programmers and even kids could both not just create graphical web pages, but publish live interactive apps on the web!
Using HyperCard as a CGI application
https://web.archive.org/web/20060205023024/http://aaa-protei...
https://web.archive.org/web/20021013161709/http://pfhyper.co...
http://www.drdobbs.com/web-development/cgi-and-applescript/1...
https://web.archive.org/web/19990208235151/http://www.royals...
What was it actually ever used for? Saving kid's lives, for one thing:
>Livecard has exceeded all expectations and allows me to serve a stack 8 years in the making and previously confined to individual hospitals running Apples. A whole Childrens Hospital and University Department of Child Health should now swing in behind me and this product will become core curriculum for our medical course. Your product will save lives starting early 1997. Well done.
- Director, Emergency Medicine, Mater Childrens Hospital
https://vibes.diy/
We had a lot of fun last night with Vibecode Karaoke, where you code an app at the same time as you sing a song.
DonHopkins on Feb 10, 2020 | parent | context | favorite | on: HyperCard: What Could Have Been (2002)
Do you have the first commercial HyperCard stack ever released: the HyperCard SmutStack? Or SmutStack II, the Carnal Knowledge Navigator, both by Chuck Farnham? SmutStack was the first commercial HyperCard product available at rollout, released two weeks before HyperCard went public at a MacWorld Expo, cost $15, and made a lot of money (according to Chuck). SmutStack 2, the Carnal Knowledge Navigator, had every type of sexual adventure you could imagine in it, including information about gays, lesbians, transgendered, HIV, safer sex, etc. Chuck was also the marketing guy for Mac Playmate, which got him on Geraldo, and sued by Playboy.
https://www.zdnet.com/article/could-the-ios-app-be-the-21st-...
>Smut Stack. One of the first commercial stacks available at the launch of HyperCard was Smut Stack, a hilarious collection (if you were in sixth grade) of somewhat naughty images that would make joke, present a popup image, or a fart sound when the viewer clicked on them. The author was Chuck Farnham of Chuck's Weird World fame.
>How did he do it? After all, HyperCard was a major secret down at Cupertino, even at that time before the wall of silence went up around Apple.
>It seems that Farnham was walking around the San Jose flea market in the spring of 1987 and spotted a couple of used Macs for sale. He was told that they were broken. Carting them home, he got them running and discovered several early builds of HyperCard as well as its programming environment. Fooling around with the program, he was able to build the Smut Stack, which sold out at the Boston Macworld Expo, being one of the only commercial stacks available at the show.
https://archive.org/stream/MacWorld_9008_August_1990/MacWorl...
Page 69 of https://archive.org/stream/MacWorld_9008_August_1990
>Famham's Choice
>This staunch defender was none other than Chuck Farnham, whom readers of this column will remember as the self-appointed gadfly known for rooting around in Apple’s trash cans. One of Farnham ’s myriad enterprises is Digital Deviations, whose products include the infamous SmutStack, the Carnal Knowledge Navigator, and the multiple-disk set Sounds of Susan. The last comes in two versions: a $15 disk of generic sex noises and, for $10 more, a personalized version in which the talented Susan moans and groans using your name. I am not making this up.
>Farnham is frank about his participation in the Macintosh smut trade. “The problem with porno is generic,” he says, sounding for the briefest moment like Oliver Wendell Holmes. “When you do it, you have to make a commitment ... say you did it and say it’s yours. Most people would not stand up in front of God and country and say, ‘It’s mine.’ I don’t mind being called Mr. Scum Bag.”
>On the other hand, he admits cheerily, “There’s a huge market for sex stuff.” This despite the lack of true eroticism. “It’s a novelty,” says Farnham. Sort of the software equivalent of those ballpoint pens with the picture of a woman with a disappearing bikini.
https://archive.org/stream/NewComputerExpress110/NewComputer...
Page 18 of https://archive.org/stream/NewComputerExpress110
>“Chuck developed the first commercial stack, the Smutstack, which was released two weeks before HyperCard went public at a MacWorld Expo. He’s embarrassed how much money a silly collection of sounds, cartoons, and scans of naked women brought in. His later version, the Carnal Knowledge Navigator, was also a hit.
I've begged Chuck to dig around to see if he has an old copy of the floppy lying around and upload it, but so far I don't know of a copy online you can run. Its bold pioneering balance of art and slease deserves preservation, and the story behind it is hilarious.
Edit: OMG I've just found the Geraldo episode with Chuck online, auspiciously titled "Geraldo: Sex in the 90's. From Computer Porn to Fax Foxes", which shows an example of Smut Stack:
https://visual-icon.com/lionsgate/detail/?id=67563&t=ts
I love the way Chuck holds his smirk throughout the entire interview. And Geraldo's reply to his comment: "I was a fulfillment house for orders."
"That sounds sexual in itself! What was a fulfilment house?"
It is a custom system that didn’t require any code (if you don’t count the very minor bits of regex (just a lot of stuff like… ^\s- .).
Is it a good system, probably not, but we’ll see where it goes.
LLMs inspired vibe coding - that’s our timeline.
* <= Lick This Spot
(You may be one of the Lucky 20!)
Here's a little 6 minute clip: An acid trip, and the origins of Hypercard.
https://www.youtube.com/watch?v=bdJKjBHCh18
For whomever submits stories like this, please say who the person was. Very few people are so famous that everyone in tech knows who they were, and Mr. Atkinson was not one of them. I've heard of his accomplishments, but never the man himself.
Atkinson was a brilliant engineer. As critical to the launch of A Macintosh as anyone — efficient rendering of regions, overlapping windows, etc.
And last but not least, Mac Paint. Every computer painting program in existence owes Atkinson a nod.
This gave rise both to the Science Citation Index and to various hypertext systems. For example the famous 1968 presentation https://www.youtube.com/watch?v=yJDv-zdhzMY, now known as "The Mother of All Demos", demonstrated a working hypertext system among the other jaw-dropping accomplishments.
HyperCard brought hypertext to commodity hardware. The Web made a distributed hypertext system viable. Google's PageRank recombined hypertext and the Science Citation Index to make the web more usable. And all of the key insights trace back to Vannevar Bush. Who was able to have such deep insights in 1945 because he had been working in, and thinking about, computing at least since 1927.
The history of important ideas in computing generally goes far deeper than most programmers are aware.
HyperCard was really cool and I miss it. Its most important feature IMO was to enable non-programmers to rather easily author useful software. As happend with Excel.
The idea that information can be hyperlinked is much older than HyperCard. Check out Ted Nelson and his https://en.wikipedia.org/wiki/Project_Xanadu which predates HyperCard by more than a decade.
And then there was the https://en.wikipedia.org/wiki/Symbolics_Document_Examiner, or GNU Texinfo and its precursors besides many other attempts.
An unthinkable future, but they thought it. And yet, most folks have never heard of General Magic.
0. https://www.youtube.com/watch?v=JQymn5flcek
I can’t prove this, but it feels like YouTube coding tutorials only really became popular since the pandemic. I don’t recall it being a popular thing in the 2010s.
https://www.folklore.org/Joining_Apple_Computer.html
https://www.folklore.org/Negative_2000_Lines_Of_Code.html --- something to bring up whenever lines of code as a metric is put forward
https://www.folklore.org/Rosings_Rascals.html --- story of how the Macintosh Finder came to be
https://www.folklore.org/I_Still_Remember_Regions.html --- surviving a car accident
This lesson stuck with me for years. Final results alone are measurable, not productivity.
Code that’s 4K and took slightly less time to write but runs slightly faster than code that’s 400 bytes that took another 30m to write still doesn’t get the best score.
It's really sad to see desktop apps adopt hamburger menus and things that make sense on mobile but make life harder on a desktop built for WIMP.
Thank you, Bill! Some days I'd rather be using your interface.
rip
Also, perhaps the General Magic documentary is a fun watch too: https://youtu.be/JQymn5flcek
RIP to a legend
Thanks for everything, Bill — Rest in Peace.
I'm yet another child of HyperCard. It opened my mind to what computers could be for, and even though the last two decades have been full primarily of disappointment, I still hold onto that other path as a possibility, or even as a slice of reality---a few weeds growing in the cracks of our dystopian concrete.
Can we get a better link maybe on the homepage ?
https://daringfireball.net/linked/2025/06/07/bill-atkinson-r...
RIP Mr Bill Atkinson
He was a good man and great engineer.
RIP
DonHopkins on Dec 13, 2019 | parent | context | favorite | on: Bill Atkinson: Reflections on the 40th anniversary...
I recently posted these thoughts about Bill Atkinson, and links to articles and a recent interview he gave to Brad Myers' user interface class at CMU: https://news.ycombinator.com/item?id=21726302
Bill Atkinson is the humblest, sweetest, most astronomically talented guy -- practically the opposite of Rony Abovitz! I think they're on very different drugs. The Psychedelic Inspiration For Hypercard, by Bill Atkinson, as told to Leo Laporte.
"In 1985 I swallowed a tiny fleck of gelatin containing a medium dose of LSD, and I spent most of the night sitting on a concrete park bench outside my home in Los Gatos, California." ...
https://www.mondo2000.com/2018/06/18/the-inspiration-for-hyp...
Full interview with lots more details about the development of HyperCard:
https://twit.tv/shows/triangulation/episodes/247?autostart=f...
Bill Atkinson's guest lecture in Brad Meyer's CMU 05-640 Interaction Techniques class, Spring 2019, Feb 4, 2019:
https://scs.hosted.panopto.com/Panopto/Pages/Viewer.aspx?id=...
Including polaroids of early Lisa development.
About PhotoCard:
https://web.archive.org/web/20110303033205/http://www.billat...
PhotoCard by Bill Atkinson is a free app available from the iTunes App store, that allows you to create custom postcards using Bill's nature photos or your own personal photos, then send them by email or postal mail from your iPad, iPhone or iPod touch.
Bill Atkinson, Mac software legend and world renowned nature photographer, has created an innovative application that redefines how people create and send postcards.
With PhotoCard you can make dazzling, high resolution postcards on your iPad, iPhone or iPod touch, and send them on-the-spot, through email or the US Postal Service. The app is amazingly easy to use. To create a PhotoCard, select one of Bill's nature photos or one of your own personal photos. Then, flip the card over to type your message. For a fun touch, jazz up your PhotoCard with decorative stickers and stamps. If you're emailing your card, it can even include an audible greeting. When you've finished your creation, send it off to any email or postal address in the world!
pvg on Dec 13, 2019 | prev [–]
Was this bit about LSD and Hypercard covered before what seems like a 2016 interview and some later articles? So much has been written about HyperCard (and MacPaint and QuickDraw) I'm wondering if I somehow managed to miss it in all that material.
DonHopkins on Dec 13, 2019 | parent | next [–]
As far as I know, the first time Bill Atkinson publically mentioned that LSD inspired HyperCard was in an interview with Leo Laporte on Apr 25th 2016, which claims to be "Part 2". I have searched all over for part 1 but have not been able to find it. Then Mondo 2000 published a transcript of that part of the interview on June 18 2018, and I think a few other publications repeated it around that time.
And later on Feb 4, 2019 he gave a live talk to Brad Myers' "05-640: Interaction Techniques" user interface design class at CMU, during which he read the transcript.
http://www.cs.cmu.edu/~bam/uicourse/05440inter2019/schedule....
It's well worth watching that interview. He went over and explained all of his amazing Polaroids of Lisa development, which I don't think have ever been published anywhere else.
See Bill Atkinson's Lisa development polaroids:
http://www.cs.cmu.edu/~bam/uicourse/05440inter2019/Bill_Atki...
Then at 1:03:15 a student asked him the million dollar question: what was the impetus and motivation behind HyperCard? He chuckled, reached for the transcript he had off-camera, and then out of the blue he asked the entire class "How many of you guys have done ... a psychedelic?" (Brad reported "No hands", but I think some may have been embarrassed to admit it in front of their professor). So then Bill launched into reading the transcript of the LSD HyperCard story, and blew all the students' minds.
See video of Bill's talk:
https://scs.hosted.panopto.com/Panopto/Pages/Viewer.aspx?id=...
The next week I gave a talk to the same class that Bill had just traumatized by asking if they'd done illegal drugs, and (at 37:11) I trolled them by conspiratorially asking: "One thing I wanted to ask the class: Have any of you ever used ... (pregnant pause) ... HyperCard? Basically, because in 1987 I saw HyperCard, and it fucking blew my mind." Then I launched into my description of how important and amazing HyperCard was.
See video of Don's talk:
https://scs.hosted.panopto.com/Panopto/Pages/Viewer.aspx?id=...
Here is an index of all of the videos from Brad Myers' interaction techniques class, including Rob Haitani (Palm Pilot), Shumin Zhai (text input and swipe method), Dan Bricklin (spreadsheets, Demo prototyping tool), Don Hopkins (pie menus), and Bill Atkinson (Mac, HyperCard):
https://scs.hosted.panopto.com/Panopto/Pages/Sessions/List.a...
Bill on Steve Jobs and HyperCard:
https://youtu.be/kzKCZN3UsRQ?si=eNIsysWdrjp2tHwd
Black bar, please.
Why isn't the black bar up atop the site?
This post is only an hour old as I’m writing this, so give it time. It’s a weekend, and as far as I’m aware there are only 2 mods, unless there are others empowered to turn on the black bar in their absence.
> You must log in to continue.
> Log Into Facebook
> You must log in to continue.
I suggest finding a URL with some actual information content.
https://youtu.be/ji5_MqicxSo?si=TlgWzgQ7bD3Usvu3
“A 60-year-old male in the US can expect to live until about age 82”
Pancreatic cancer usually is hard to detect until it’s reached an advanced stage. We really should invest more into research
You don't know for how long he did have that disease, if anything, resources might have afforded him many more years of life at first place.So your comment strikes me as odd, given the fact that you can't judge how long did he live with such disease.
One of my friend's dad died from the same kind of cancer. Between the diagnosis and their death, 2 months passed, and that person had plenty of "resources"...
It happened during a family reunion for Christmas, so at least everyone was present.
And some people with no resources, no reason to live, but have incredible genetics will linger for many years beyond what people think is possible, like a weed.