I wonder if nowadays we should be focusing less on scalar data structures and more on languages that facilitate vectorized/SIMD instructions. Languages like Vx lang, Mojo, and Futhark that work both in the CPU or the GPU, although each one works in a different level of abstraction and control.
Hi! Kind of both. Even though Valen reuses 90% of the Vale compiler, its approach (Rust interop, borrow checking with mutable aliasing, etc.) is so different that it really needed a new name.
Also, I really like where Vale ended up, Vale's generational references + region borrowing was a truly weird and unusual memory safety blend. I didn't want that combination to be lost to time, so I wanted "Vale" to keep referring to that.
* We _could_ use the function parameter syntax `entities: &world.entities[]` instead of `entities in world.entities[]`.
* "Groups" aren't really central to understanding the idea, so Path Borrowing might be a better name than Group Borrowing.
Opinions welcome =)
Edit: tfa makes it clear it's a separate project
Also, I really like where Vale ended up, Vale's generational references + region borrowing was a truly weird and unusual memory safety blend. I didn't want that combination to be lost to time, so I wanted "Vale" to keep referring to that.