Wayland desktop for Linux with skeuomorphic design

(github.com)

149 points | by FinalDestiny 2 hours ago

27 comments

  • bmurphy1976 47 minutes ago
    I want more stuff like this. The era 20 years ago (e.g. Enlightenment) was way more fun than the bland monotonic design we have these days. If you like bland modern design, great, that should be an option as well, but we should still have good variety.
    • pkulak 7 minutes ago
      As someone who runs a super-boring, stock tiler with zero decoration or bling; couldn't agree more. It's this kind of thing that gets new users interested in Linux. _I_ started using Linux because I saw some video of wobbly windows, and desktops on a giant rotating cube.
      • theraido 4 minutes ago
        It's probably not the same one, but I suddenly had Project Looking Glass flashbacks
    • anonzzzies 28 minutes ago
      I look back at my Enlightenment desktop with joy. I guess many people hated all the tinkering with drivers & settings etc, but I loved it. Spending a few weekends getting a computer running with Linux and Enlightenment exactly like I wanted it to and then actually using that as my main driver for years are very nice memories.
      • lelanthran 5 minutes ago
        > Spending a few weekends getting a computer running with Linux and Enlightenment exactly like I wanted it to and then actually using that as my main driver for years are very nice memories.

        Years? The novelty wore off in a week with Enlightenment's constant crashing :-(

        Anyway, I look forward to more Window Managers (Hell, even a whole DE) that put the fun and whimsy back into computing.

    • 0xbadcafebee 1 minute ago
      [delayed]
    • Sohcahtoa82 27 minutes ago
      > If you like bland modern design, great,

      I don't know why anybody would. It takes all the lessons we learned about UX from user testing in the late 90s/early 00s and throws it all away to produce something that looks "clean" and "sleek", at the cost of being useful. Discoverability? Who needs it?

      EDIT: Though I do enjoy skeuomorphism, I do think the TFA goes a bit too far.

      • pkulak 1 minute ago
        > I don't know why anybody would.

        Well, there's really two things going on here: consumer vs professional. Does an electrician need to "discover" the modes on her multimeter? Naw. Do I need to discover where the wiper controls are on the car I just rented? Absolutely! But I'm not a huge fan of UI fluff that helps me discover things on my work machine.

      • roughly 9 minutes ago
        Re: too far - it’s interesting, because there’s two reasons skeumorphism “works” - one is because it provides visual cues for how a virtual object will behave when acted upon, which lets our brain build a quick intuitive understanding of how to interact with a foreign object that draws on all our experience outside the computer, and two is because the visual mimicry of the physical object gives our brains immediate cues to understand what it’s seeing and build that interaction model.

        This one absolutely over indexes on that second principle, to a borderline cartoonish degree, but I expect the reason it’s resonating so hard is exactly what you’re indicating, that in the industry’s desire to be able to move on from the tether to the shapes of physical objects, they discarded that first principle entirely, instead of figuring out how to maintain the visual cues to form and operation in a new language.

        (Here’s where I throw away all that credibility I just got from the prior two paragraphs: I actually think Liquid Glass is getting closer to a “skeumorphism without skeumorphism” than anything else I’ve seen out there.)

      • Zigurd 20 minutes ago
        Debatable. IIRC Bell labs conducted a study of whether Unix command names should be changed to something more meaningful than cat, sed, grep etc.

        They found that words that convey some meaning related to what the command does had little or no effect on the user remembering what the command does. I strongly suspect skeuomorphism similarly has no claim on functional advantage.

        Discoverability is good, but it's probably got a little to do with the icon.

        • lelanthran 1 minute ago
          > I strongly suspect skeuomorphism similarly has no claim on functional advantage.

          I think it does, but for new users only. I hate playing the "is-this-a-button" on modern designs, not knowing what is clickable and what is not. Other games I hate:

          - Lets find the scrollbar

          - Guess which window has focus

          - (Windows-only) Try to predict the application to get focus on alt-tab, then alt-tab again.

          - How do I find the file that just downloaded?

    • Beijinger 24 minutes ago
      What do you mean 20 years ago? I still use enlightenment today (Moksha Desktop)
    • javier2 26 minutes ago
      e16/e17 was a lot of fun, and it was fast.
  • treetalker 5 minutes ago
    > DEsk is Desktop Environment and desk in one word

    They dropped the ball:

    DESk would have been Desktop Environment, desk, and Skeumorphic in one word.

  • lpghatguy 1 minute ago
    The README being so full of AI prose is super grating.
  • uolmir 1 hour ago
    This is very funny. But I think it would make me feel like I was working inside of Papers Please or some similar game.
  • seemaze 1 hour ago
    Man, first Felix Reiseberg[0], then OpenCode 2.0[1], and now this in the last 24 hrs. Really giving off heavy Myst vibes. They are briefly interesting encounters, buy I deeply hope this isn't a legitimate UI trend.

    It's hardly even skeuomorphism, it's a almost digital twin rendered with Phong.

    [0]https://news.ycombinator.com/item?id=50082470

    [1]https://news.ycombinator.com/item?id=50094994

  • Retr0id 44 minutes ago
    > the kind iOS 6 had

    > The room is ray-traced

    imho, part of the charm of iOS6 was that everything was baked into native-resolution textures.

    • ramijames 12 minutes ago
      I feel like that was simply a limitation of the hardware at the time. Given modern hardware, I'm willing to bet that people of the 2000s would have made wild stuff.
  • ragazzina 22 minutes ago
    > Windows are sheets of paper on a walnut desk.

    The calculator is a sheet of paper..

  • bovermyer 55 minutes ago
    I love this. Hopefully we start to see more experiments like this.
    • cr125rider 23 minutes ago
      I like when designers are creative.
  • lelanthran 8 minutes ago
    This is pretty cool! I'd use this, once out of beta.

    (Bonus points for not throwing AI-tells at everyone in the README - much appreciated).

  • iamnothere 55 minutes ago
    This is neat, it’s not for me (I prefer extreme minimalism) but I could see how some would prefer it. I like how we’re getting more desktop options now thanks to wlroots.
  • brink 52 minutes ago
    This is lovely. I really hope society returns to chasing beauty again. We need it.
  • nntwozz 56 minutes ago
    Flashback to TabWorks.

    Compaq Presario 486 1994, I was 10.

    And yes, played Myst on it.

    Tempus fugit…

    • xbar 46 minutes ago
      Did it have that tiny rollerball on the side?

      We bought a bunch of TabWorks-based Compaqs back then for a medical office where I was doing IT work. I thought it was slick at the time.

  • Arubis 9 minutes ago
    I can feel my shoulders unlocking looking at the screenshots.
  • PanicAdmin 1 hour ago
    I see that this very bad idea is returning from the 90's.
    • ChrisMarshallNY 21 minutes ago
      Personally, I found skeuomorphic design to be something that I really enjoyed, for a couple of days, but rapidly got sick of.

      That may have more to with the skills of the implementors, as opposed to the concept, as a whole.

      I do find modern "flat" design to be less "fun," but I get a lot more done with it.

      • sixothree 11 minutes ago
        That might be the thing. In real life you don't use the same stationary for years. Your desk is a reflection of your mood and evolves almost daily. Maybe that's where these fail?
    • austinthetaco 52 minutes ago
      I reckon a lot of the people clamoring for these things are gen z or younger first discovering the idea of customizable OS's and are now going through all the awful decisions that were made before. Pretty sure I've seen a version of this skeuomorphic desktop like 15 times at this point.
    • brink 54 minutes ago
      What's so bad about it?
    • atoniorobbert 55 minutes ago
      [dead]
  • acheron 56 minutes ago
    Fantastic. Giving me memories of MS Bob. Put a talking animal assistant in the corner and you’ve got it. Oh, and you could connect the assistant to an LLM of course.
    • cogman10 21 minutes ago
      Exactly what it reminded me of. Although a lot more functional.
  • RugnirViking 59 minutes ago
    the "paper windows" idea doesn't seem to have been done with as much soul as the rest of the ui. Just a turned up corner. I reckon something done there could really tie this togetjer
    • alehlopeh 49 minutes ago
      A “dog-eared corner” in fact. The readme is painful to read if you have an aversion to Claude prose.
  • mrsssnake 7 minutes ago
    Skeuomorphic design was a solution to teaching the customer how to use the digital product, but I wish we have more of its side effects like shadows, icons that pop and other things that are pleasant for the eye and depth.

    I don't know if it's just because it was better or am I just tired of the current white (like #FFFFFF white) backgrounds with everything flat and not connected. I would like my browser tabs to be in the shape of a physical tab in notebooks.

  • Beijinger 22 minutes ago
    memory 4 GB (DEsk itself 200-450 MB)

    This makes it interesting. I may try it out. Moksha uses 200 MB to 300 MB of RAM

  • shaolinspirit 24 minutes ago
    fascinating, I recently was also exploring various skeuomorphic design pattern in Flutter and now this!
  • esperent 58 minutes ago
    I love this, at least from the screenshots. I'll test it out tomorrow. I hope this kind of design makes a comeback.
  • DonHopkins 15 minutes ago
    In Brett Victor's 2011 essay, "A Brief Rant on the Future of Interaction Design", he laid out the foundation for his critique of skeuomorphic design. He believes hands are our future.

    https://worrydream.com/ABriefRantOnTheFutureOfInteractionDes...

    On the visual pretense: "Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade."

    On touchscreens mimicking real objects without haptics: "Pictures Under Glass is an interaction paradigm of permanent numbness. It's a Novocaine drip to the wrist. It denies our hands what they do best."

    On why this design path is short-sighted: "To me, claiming that Pictures Under Glass is the future of interaction is like claiming that black-and-white is the future of photography. It's obviously a transitional technology. And the sooner we transition, the better."

  • jacknews 34 minutes ago
    How come the 'documents' are floating above the wood surface creating such deep drop shadows?
  • xbar 48 minutes ago
    Love it. Maximize skeuomorphic design.
  • ranger_danger 1 hour ago
    Yes! Please bring back the soul we had with retro OS GUIs (and the speed)... it's time for a resurgence. Especially with new systems/RAM/GPUs/etc. not being a thing for quite a while for a lot of people now.
  • KerrAvon 31 minutes ago
    okay, now use this for a month and report back

    I don't hate skeuomorphic design but come on man

  • poontangpoo 49 minutes ago
    [dead]
  • adamWow 56 minutes ago
    [dead]