When I was growing up there was a wonderfully made interactive “novel” game on early Macintosh called Sherlock Holmes. I’ve always wondered when we’ll get to a point where this can be done ad-hoc with any potential crime thriller. LA Noir introduced nuanced facial movements and dialog chains but I keep going back to that 1990s era Sherlock Holmes Consulting Detective.
People are definitely doing "free form" interactive fiction now, though I think the one that really interests me is classic style but with an LLM interface that makes the interaction less rigid, eg
You should probably put some better examples of writing in the first trailer, especially if the game involves a lot of reading. Asides from just sounding horribly bland, there's only two sentences of dialogue shown and the character says "honestly" in BOTH of them.
haha very neat! Just curious how are you planning to make it free with the inference cost? Even with a luna or haiku its still a non zero cost to run per session.
https://intfiction.org/t/glulxe-with-llm-based-user-input-pa...